The males of the Ak’kan are hulking, massive brutes. Combatants are the elite of their kind, masters of the physical arts of war, with high strength, high HP and powerful attacks. Only males can be Combatants. At level 10 they become a Templar, an Attacker or a Gunner.
Templar
The shield-men of the Ak’kan: walking fortresses that grow stronger with their CON. Their accuracy, evasion and speed are low, and the stronger their defense, the weaker their offense. Exceptional against physical attacks, weak against magic.
Stats per level STR 1.5, CON 1.5
- STR: damage, accuracy, evasion, magic resistance
- CON: max HP, HP recovery
Attacker
The most aggressive and dangerous Combatants. As their STR grows, so do accuracy, evasion and speed. Skill Arms, ancient devices that enhance battle skills, make them deadlier still. They cannot carry shields, which makes them vulnerable to physical attacks.
Stats per level STR 2, CON 1
- STR: damage, accuracy, evasion, max MP, MP recovery, magic, magic resistance
- CON: max HP, HP recovery, defense
Gunner
The long-range support for Templars and Attackers, a living artillery barrage. Weak up close, immensely powerful from afar with their Gun Arm, as long as no enemy catches them with Net. DEX Gunners hit and run; CON Gunners hold their ground like a turret.
Stats per level DEX 1.5, CON 1.5
- DEX: damage, accuracy
- CON: evasion, max MP, MP recovery, magic resistance